A different approach to teaching Chinese through serious games

  • Authors:
  • Jeremiah J. Shepherd;Renaldo J. Doe;Matthew Arnold;Yun Zhu;Jijun Tang

  • Affiliations:
  • University of South Carolina, Columbia, SC;University of South Carolina, Columbia, SC;Furman University, Poinsett Highway, Greenville, SC;University of South Carolina, Columbia SC;University of South Carolina, Columbia SC

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

From the days of computer assisted language learning (CALL) [10], using computers as a means to acquire a new language has been a long standing research field. Chinese is a notoriousloy difficult language to learn, and teaching methods that are used take a long time and can be tedious[7], but these techniques have been shown to be effective[11]. We believe that by creating a serious game that uses newer second language acauisition techniques, the learning process can be expidited and enjoyable. Our game exposes the player to an abundance of simple, comprehensible target language input, which provides an interesting, motivating, and low stress setting. Also Lost in the Middle Kingdom utilizes total immersion, focusing on the language's culture to create a holistic experience.