What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Serious Use of a Serious Game for Language Learning
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Serious game environments for language and culture education
HLT-DEMO '10 Proceedings of the NAACL HLT 2010 Demonstration Session
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From the days of computer assisted language learning (CALL) [10], using computers as a means to acquire a new language has been a long standing research field. Chinese is a notoriousloy difficult language to learn, and teaching methods that are used take a long time and can be tedious[7], but these techniques have been shown to be effective[11]. We believe that by creating a serious game that uses newer second language acauisition techniques, the learning process can be expidited and enjoyable. Our game exposes the player to an abundance of simple, comprehensible target language input, which provides an interesting, motivating, and low stress setting. Also Lost in the Middle Kingdom utilizes total immersion, focusing on the language's culture to create a holistic experience.