Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Simulation/gaming and the acquisition of communicative competence in another language
Simulation and Gaming
ZIP & TERRY: a new attempt at designing language learning simulation
Simulation and Gaming
On foot in SIM CITY: using SIM COPTER as the basis for an ESL writing assignment
Simulation and Gaming
Kana no senshi (kana warrior): a new interface for learning Japanese characters
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Connecting with computer science students by building bridges
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
PARLING: e-literature for supporting children learning english as a second language
Proceedings of the 9th international conference on Intelligent user interfaces
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Digital Game-Based Learning
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Serious Use of a Serious Game for Language Learning
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Hi-index | 0.00 |
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have critically investigated this body of work. The author reviewed key findings from influential studies. The author芒聙聶s analysis reveals that, although these studies are subject to limitations, simulations and games present valuable opportunities for effective language learning. The contemporary literature on theories of language acquisition hypothesizes that simulations and games are beneficial methods for helping learners acquire another language. This article concludes by identifying potential areas for future research.