Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Ages of avatar: community building for inhabited television
Proceedings of the third international conference on Collaborative virtual environments
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Possible Worlds: The Social Dynamic of Virtual Reality Technology
Possible Worlds: The Social Dynamic of Virtual Reality Technology
Communities in Cyberspace
Mapping Cyberspace
Integrating Live Video for Immersive Environments
IEEE MultiMedia
The Network Society: Social Aspects of New Media
The Network Society: Social Aspects of New Media
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Embodiment and copresence in collaborative interfaces
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Spatiality in videoconferencing: trade-offs between efficiency and social presence
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
The relationship between educational serious games, gender, and students' social interaction
WSEAS Transactions on Computers
Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model
Groupware: Design, Implementation, and Use
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Evaluating the effects of behavioral realism in embodied agents
International Journal of Human-Computer Studies
ICCOM'06 Proceedings of the 10th WSEAS international conference on Communications
Predicting users' return to virtual worlds: a social perspective
Information Systems Journal
A sense of self: The role of presence in virtual environments
Computers in Human Behavior
Para-social relationships and continuous use of mobile devices
International Journal of Mobile Communications
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