Communicative facial displays as a new conversational modality
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Can computer personalities be human personalities?
International Journal of Human-Computer Studies
The media equation: how people treat computers, television, and new media like real people and places
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The effects of distance in local versus remote human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nudge nudge wink wink: elements of face-to-face conversation for embodied conversational agents
Embodied conversational agents
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Escaping the World: High and Low Resolution in Gaming
IEEE MultiMedia
Development of an android robot for studying human-robot interaction
IEA/AIE'2004 Proceedings of the 17th international conference on Innovations in applied artificial intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Psychological responses to simulated displays of mismatched emotional expressions
Interacting with Computers
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
Evaluating humanoid synthetic agents in e-retail applications
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Consistency in physical and on-screen action improves perceptions of telepresence robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Exploring influencing variables for the acceptance of social robots
Robotics and Autonomous Systems
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Designers of embodied agents constantly strive to create agents that appear more human-like, with the belief that increasing the human-likeness of agents will improve users' interactions with agents. While designers have focused on visual realism, less attention has been paid to the effects of agents' behavioral realism on users' responses. This paper presents an empirical study that compared three theories of agent realism: Realism Maximization Theory, Uncanny Valley Theory, and Consistency Theory. Results of this study showed that people responded best to an embodied agent when it demonstrated moderately realistic, inconsistent behavior. These results support Uncanny Valley Theory and demonstrate the powerful influence of agent behavior on users' responses.