Evaluating the effects of behavioral realism in embodied agents
International Journal of Human-Computer Studies
Research on design and implementation of adaptive physics game agent for 3d physics game
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
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Advances in graphics have done more than just revolutionize the computer game industry-graphics themselves have come to define the entire industry. As multimedia technologies continue to mature, the debate between high and low resolution takes on more urgency. What is the most effective way to convey an emotion or information? Is it just pure realism or is it an artistic device? Always searching for the most effective way to provide an immersive experience, game developers still have no consensus on what graphics rendered should really look like. Ben Serviss covers a discussion last May as two camps of developers met in New York to debate these issues. His article provides insight into the game industry as well as discussing this topic in the context of other visual media such as art and film.