Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Origins and elements of virtual environments
Virtual environments and advanced interface design
Ages of avatar: community building for inhabited television
Proceedings of the third international conference on Collaborative virtual environments
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
30 days in active worlds: community, design and terrorism in a virtual world
The social life of avatars
Social influence within immersive virtual environments
The social life of avatars
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Blue-c: a spatially immersive display and 3D video portal for telepresence
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
Immersiveness and Symmetry in Copresent Scenarios
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
The Network Society: Social Aspects of New Media
The Network Society: Social Aspects of New Media
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
On nurturing strong-tie distant relationships: from theory to prototype
CHI '07 Extended Abstracts on Human Factors in Computing Systems
International Journal of Web Based Communities
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Research on virtual environments has provided insights into the experience of presence (or being there) and copresence (being there together). Several dimensions of this experience, including the realism of the environment and of the avatar embodiment, have been investigated. At the same time, research on a number of new media has begun to use concepts that are similar to copresence—such as mutual awareness, connected presence, and engagement. Since digital environments can be reconfigured and combined easily, and since an increasing number of such environments are used to connect people in their everyday lives, it is useful to think about the various modalities of connected presence as a continuum—with shared virtual environments in which people are fully immersed as an end-state. This paper proposes a model for the different modalities of connected presence whereby research on shared virtual environments can be modeled as approaching this end-state. It is argued that this model can improve our understanding both of the uses of shared virtual environments and of their future development among a variety of media for “being there together.” This paves the way for integrating research on shared virtual environments with research on other new media.