Socializing the human-computer environment
Socializing the human-computer environment
Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
An approach to encounters and interaction in a virtual environment
CSC '93 Proceedings of the 1993 ACM conference on Computer science
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
What mix of video and audio is useful for small groups doing remote real-time design work?
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Performance and Co-Presence in Heterogeneous Haptic Collaboration
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence in Shared Virtual Environments and Virtual Togetherness
Presence: Teleoperators and Virtual Environments
Impact of video-mediated communication on simulated service encounters
Interacting with Computers
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
Computers in Human Behavior
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Interacting with Computers
Education and Information Technologies
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How does communication mode affect people's experience of social presence, presence, and performance, and how does it affect their actual collaboration in a virtual environment? In a first experiment, subjects communicated by text-chat, audio conference, or video conference in a desktop collaborative virtual environment (CVE). Both perceived social presence and presence were shown to be lower in the text-chat condition than in the audio-and video-conference conditions, People spent a longer time performing a decision-making task together, spoke fewer words in total, and also spoke fewer words per second in the text-chat environment, Finally, more words per second were spoken in the audio-conference than in the video-conference condition. In a second experiment, collaboration in a CVE audio-and a CVE video condition was compared to collaboration in a Web audio-conference and a Web video-Conference condition. Results showed that presence was rated higher in the two video than in the two audio conditions and especially in the Web video condition. People spent more time in the video than in the audio conditions and more words per second were spoken in the Web than in the CVE conditions. In conclusion, it was found that both the communication media used and the environment in which collaboration takes place (CVE or Web) make a difference for how subjects experience interaction and for their communication behavior.