A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Successful multiparty audio communication over the Internet
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the third international conference on Collaborative virtual environments
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Small Group Behavior Experiments in the Coven Project
IEEE Computer Graphics and Applications
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics and Applications
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
A Virtual Airplane for Fear of Flying Therapy
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model
Groupware: Design, Implementation, and Use
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Synthesizing expressions using facial feature point tracking: how emotion is conveyed
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Social evaluations of embodied agents and avatars
Computers in Human Behavior
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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