Small Group Behavior Experiments in the Coven Project

  • Authors:
  • Jolanda Tromp;Adrian Bullock;Anthony Steed;Amela Sadagic;Mel Slater;Emmanuel Frécon

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1998

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Abstract

This article describes work being undertaken by the multi-partner European Union-funded project Coven (Collaborative Virtual Environments). Coven is developing collaborative virtual environment (CVE) systems and technologies to support a group of travel rehearsal applications. One of the project's major themes is the evaluation of CVE applications through extensive network trials, usability evaluations, and in-depth case-controlled experiments. This article concentrates on an experimental study where groups of three strangers meet in a CVE to carry out a simple collaborative task. The experiment was designed to investigate issues about group behavior such as the relationship between emergent leadership and computational resources, presence of being in a place, and the co-presence-the sense of togetherness-amongst the participants. This experiment and others undertaken by the project highlight a number of issues involving participant representation, interaction style, and system implementation that need to be addressed in future CVE development.