Usability inspection methods
Successful multiparty audio communication over the Internet
Communications of the ACM
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the third international conference on Collaborative virtual environments
Proceedings of the third international conference on Collaborative virtual environments
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics and Applications
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
The effects of collaboration and system transparency on CIVE usage: an empirical study and model
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Personal space in virtual reality
ACM Transactions on Applied Perception (TAP)
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Immersing tele-operators in collaborative augmented reality
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Hi-index | 0.00 |
This article describes work being undertaken by the multi-partner European Union-funded project Coven (Collaborative Virtual Environments). Coven is developing collaborative virtual environment (CVE) systems and technologies to support a group of travel rehearsal applications. One of the project's major themes is the evaluation of CVE applications through extensive network trials, usability evaluations, and in-depth case-controlled experiments. This article concentrates on an experimental study where groups of three strangers meet in a CVE to carry out a simple collaborative task. The experiment was designed to investigate issues about group behavior such as the relationship between emergent leadership and computational resources, presence of being in a place, and the co-presence-the sense of togetherness-amongst the participants. This experiment and others undertaken by the project highlight a number of issues involving participant representation, interaction style, and system implementation that need to be addressed in future CVE development.