Full body acting rehearsal in a networked virtual environment-a case study

  • Authors:
  • Jean-Marie Normand;Bernhard Spanlang;Franco Tecchia;Marcello Carrozzino;David Swapp;Mel Slater

  • Affiliations:
  • EVENT Lab Facultat de Psicologia, Universitat de Barcelona Campus de, Mundet, Edifici Teatre, 08035 Barcelona, Spain and CERMA, École Centrale de Nantes, Nantes Cedex 3, France;EVENT Lab, University of Barcelona, Barcelona, Spain;PERCRO, Scuola Superiore Sant'Anna, Pisa, Italy;PERCRO, Scuola Superiore Sant'Anna, Pisa, Italy;Department of Computer Science, University College London, London, UK;EVENT Lab, University of Barcelona, Barcelona, Spain and Department of Computer Science, University College London, London, UK and ICREA, Institució Catalana de Recerca i Estudis Avançat ...

  • Venue:
  • Presence: Teleoperators and Virtual Environments
  • Year:
  • 2012

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Abstract

In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place. In this paper we present an example and experience of a full body motion shared virtual environment (SVE) for rehearsal. The system allows actors and directors to meet in an SVE in order to rehearse scenes for a play or a movie, that is, to perform some dialogue and blocking (positions, movements, and displacements of actors in the scene) rehearsal through a full body interactive virtual reality (VR) system. The system combines immersive VR rendering techniques as well as network capabilities together with full body tracking. Two actors and a director rehearsed from separate locations. One actor and the director were in London (located in separate rooms) while the second actor was in Barcelona. The Barcelona actor used a wide field-of-view head-tracked head-mounted display, and wore a body suit for real-time motion capture and display. The London actor was in a Cave system, with head and partial body tracking. Each actor was presented to the other as an avatar in the shared virtual environment, and the director could see the whole scenario on a desktop display, and intervene by voice commands. A video stream in a window displayed in the virtual environment also represented the director. The London participant was a professional actor, who afterward commented on the utility of the system for acting rehearsal. It was concluded that full body tracking and corresponding real-time display of all the actors' movements would be a critical requirement, and that blocking was possible down to the level of detail of gestures. Details of the implementation, actors, and director experiences are provided.