Controller Design for a Wearable, Near-Field Haptic Display
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Empirical Studies for Effective Near-Field Haptics in Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Design of a Wearable Tactile Display
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
A Shoulder Pad Insert Vibrotactile Display
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
VR '04 Proceedings of the IEEE Virtual Reality 2004
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Vibrotactile letter reading using a low-resolution tactor array
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A framework for building haptic interactions for teleoperation systems
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Raising Awareness about Space via Vibro-Tactile Notifications
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Time-lag as limiting factor for indoor walking navigation
EuroSSC'09 Proceedings of the 4th European conference on Smart sensing and context
A first person avatar system with haptic feedback
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Feedback, affordances, and accelerators for training sports in virtual environments
Presence: Teleoperators and Virtual Environments
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
Mobile haptic technology development through artistic exploration
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
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This paper presents work we have done on the design and implementation of an untethered system to deliver haptic cues for use in immersive virtual environments through a body-worn garment. Our system can control a large number of body-worn vibration units, each with individually controllable vibration intensity. Several design iterations have helped us to refine the system and improve such aspects as robustness, ease of donning and doffing, weight, power consumption, cable management, and support for many different types of feedback units, such as pager motors, solenoids, and muffin fans. In addition, experience integrating the system into an advanced virtual reality system has helped define some of the design constraints for creating wearable solutions, and to further refine our implementation.