Human factors design criteria in man-computer interaction
ACM '74 Proceedings of the 1974 annual conference - Volume 1
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Design of the QBIC Wearable Computing Platform
ASAP '04 Proceedings of the Application-Specific Systems, Architectures and Processors, 15th IEEE International Conference
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM symposium on Virtual reality software and technology
Mobile navigation support for pedestrians: can it work and does it pay off?
interactions - Gadgets '06
The benefits of multimodal information: a meta-analysis comparing visual and visual-tactile feedback
Proceedings of the 8th international conference on Multimodal interfaces
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
"Personal Radar": a self-governed support system to enhance environmental perception
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Hi-index | 0.00 |
Human perception, in a world of continuous and seamless exposure to visual and auditory stimuli, is increasingly challenged to information overload. Among the primary human senses, vision, audition and tactation, particularly the sense of touch appears underemployed in todays designs of interfaces that deliver information to the user. While about more than 70% of the information perceived by humans is delivered via the sight and hearing channel, only about 21% is perceived via the haptic sense. In situations of work or engaged activity, where both the visual and auditory channel are occupied because of the involvement in the foreground task, notifications or alerts coming from the background, and delivered via these channels tend to fail to raise sufficient levels of attention. With this paper we propose to involve the haptic channel for situations where important notifications tend to be "overseen" or "overheard". We opt for a vibro-tactile notification system whenever eyes, ears and hands are in charge. A body worn, belt like vibration system is proposed, delivering tactile notifications to the user in a very subtle, unobtrusive, yet demanding style. Vibration elements seamlessly integrated into the fabric of an off-the-shelf waist belt, lets the system deliver patterns of vibration signals generated by modulating amplitude, frequency, duration and rhythm --- so called tactograms --- to eight well positioned vibra elements. A series of user tests has been conducted, investigating the perception of distance to physical objects, like walls or obstacles, in the vicinity of users. Results encourage for a whole new class of space awareness solutions.