OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Percentage-closer soft shadows
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
IEEE Computer Graphics and Applications
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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We describe a system that shows how to substitute a person's body in virtual reality by a virtual body (or avatar). The avatar is seen from a first person perspective, moves as the person moves and the system generates touch on the real person's body when the avatar is touched. Such replacement of the person's real body by a virtual body requires a wide field-of-view head-mounted display, real-time whole body tracking, and tactile feedback. We show how to achieve this with a variety of off-the-shelf hardware and software, and also custom systems for real-time avatar rendering and collision detection. We present an overview of the system and detail on some of its components. We provide examples of how such a system is being used in some of our current experimental studies of embodiment.