Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Force transduction materials for human-technology interfaces
IBM Systems Journal
Vibrotactile feedback in delicate virtual reality operations
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
Capturing and analyzing stability of human body motions using video cameras
CA '97 Proceedings of the Computer Animation
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Probabilistic Motion Parameter Models for Human Activity Recognition
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Trace: tactor reach access and constraint environment
Trace: tactor reach access and constraint environment
HAID '08 Proceedings of the 3rd international workshop on Haptic and Audio Interaction Design
MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feedback, affordances, and accelerators for training sports in virtual environments
Presence: Teleoperators and Virtual Environments
Real-time feedback for learning the violin
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
Ultimate trainer: instructional feedback for ultimate frisbee players
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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What is often missing from many virtual worlds and training simulations is a physical sense of the confinement and constraint of the virtual environment. We present a method for providing localized cutaneous vibratory feedback to the user's right arm. We created a sleeve of tactors linked to a real-time human model; the tactors activate to apply sensation to the corresponding body area. The hypothesis is that vibrotactile feedback to body areas provides the wearer sufficient guidance to assume correct body configurations and ascertain the existence and physical realism of access paths. We present the results of human subject experiments that study both explicit and implicit training of skills using vibrotactile arrays. Implicitly, collision awareness is achieved by activating the appropriate tactor when a body part collides with the scene; thus, the user will attempt to correct his or her body configuration. Explicitly, we use the tactors to guide the body into the proper configuration. The results of human subject experiments clearly show that the use of full arm vibrotactile feedback improves performance over purely visual feedback for navigating the virtual environment, as well as allowing easy acquisition of new skills. These results validate the empirical performance of this concept.