Virtual training via vibrotactile arrays
Presence: Teleoperators and Virtual Environments
Tactile motion instructions for physical activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TIKL: Development of a Wearable Vibrotactile Feedback Suit for Improved Human Motor Learning
IEEE Transactions on Robotics
guitAR: supporting guitar learning through mobile projection
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Using mobile projection to support guitar learning
SG'11 Proceedings of the 11th international conference on Smart graphics
Real-time feedback for learning the violin
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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This research investigates the potential for vibrotactile feedback to enhance motor learning in the context of playing the violin. A prototype has been built which delivers vibrotactile feedback to the arms to indicate to a novice player how to correctly hold the violin and how to bow in a straight manner. This prototype was tested in a pilot user study with four complete beginners. Observations showed improvements in three of the four players whilst receiving the feedback. We also discuss the pros and cons of using negative feedback to enhance learning.