Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making things work: dimensions of configurability as appropriation work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Digital games for physical therapy: fulfilling the need for calibration and adaptation
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A context-aware personalised m-learning application based on m-learning preferences
International Journal of Mobile Learning and Organisation
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
Ubicomp Systems at 20: Progress, Opportunities, and Challenges
IEEE Pervasive Computing
Inexpensive and automatic calibration for acceleration sensors
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User needs for technology supporting physical activity in chronic pain
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Calibration is a necessary step in many sensor-based ubicomp applications to prepare a system for operation. Particularly when dealing with sensors for movement-based interaction calibration is required to individualize the system to the person's body. However, calibration is often viewed as a tedious necessity of a purely technical nature. In this paper we argue that calibration can be used as a valuable and informative step for users molding a technology for their own use. We explain this through two case studies that use body sensing technologies to teach physical skills. Our studies show that calibration can be used by teachers and pupils to set goals. We argue that demystifying calibration and designing to expose the intentions of the technology and its functioning can be beneficial for users, allowing them to shape technology to be in tune with their bodies rather than changing their body to fit the technology.