Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Virtual fitness: stimulating exercise behavior through media technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
BSN '09 Proceedings of the 2009 Sixth International Workshop on Wearable and Implantable Body Sensor Networks
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital games for physical therapy: fulfilling the need for calibration and adaptation
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Effect of a virtual coach on athletes' motivation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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An emerging field of HCI is the use of interactive technology to promote fitness. However, current persuasive fitness technologies for the general population do not address the psychological needs of users with chronic conditions. This is particularly the case in chronic pain. Research indicates that people with chronic pain have negative beliefs and experiences associated with pain such as anxiety about provoking pain through exercise. We interviewed physiotherapists and people with chronic pain to get an understanding of the physical and psychological needs that must be addressed by a technology for supporting physical activity in this population. Five themes emerged: pain management approach, personalisation/tailoring, exercise adherence, supportive functions, and visual representations.