Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Proceedings of the 2008 ACM conference on Computer supported cooperative work
EHAWC'07 Proceedings of the 2007 international conference on Ergonomics and health aspects of work with computers
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
User needs for technology supporting physical activity in chronic pain
CHI '12 Extended Abstracts on Human Factors in Computing Systems
User interactions with an affective nutritional coach
Interacting with Computers
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Self-efficacy support in senior computer interaction
International Journal of Cognitive Performance Support
Displaying heart rate data on a bicycle helmet to support social exertion experiences
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
V2me: Evaluating the first steps in mobile friendship coaching
Journal of Ambient Intelligence and Smart Environments
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The experiment described in this paper addressed two main questions. Can a virtual coach motivate beginning athletes? Can a virtual coach influence beginning athletes exercise behavior? The results show that doing physical exercises is more enjoyable with a virtual coach than without, consequently increasing the intrinsic motivation. Also, the extrinsic motivation is increased by a virtual coach, which is indicated by higher external regulation. Finally, participants biked more in the optimal heart beat zone in the condition with the coach. Longitudinal research is needed to find out the long-term effect of a virtual coach.