Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Friendster and publicly articulated social networking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
BT Technology Journal
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A face(book) in the crowd: social Searching vs. social browsing
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Personal and Ubiquitous Computing
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed user experience in persuasive technology environments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Investigating social software as persuasive technology
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Effect of a virtual coach on athletes' motivation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
FEATURE: No pain, no gain: pleasure and suffering in technologies of leidenschaft
interactions - Citizen-Centered Design (Slowly) Revolutionizes the Media and Experience of U.S. Elections
Student socialization in the age of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The rogue in the lovely black dress: intimacy in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The credibility of digital identity information on the social web: a user study
Proceedings of the 4th workshop on Information credibility
Collaboration on Social Network Sites: Amateurs, Professionals and Celebrities
Computer Supported Cooperative Work
Online and offline interactions in online communities
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
Predicting offline behaviors from online features: an ego-centric dynamical network approach
Proceedings of the First ACM International Workshop on Hot Topics on Interdisciplinary Social Networks Research
The role of community in exercise: cross-cultural study of online exercise diary users
Proceedings of the 6th International Conference on Communities and Technologies
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Research on social network sites has examined how people integrate offline and online life, but with a particular emphasis on their use by friendship groups. We extend earlier work by examining a case in which offline ties are non-existent, but online ties strong. Our case is a study of bodybuilders, who explore their passion with like-minded offline 'strangers' in tightly integrated online communities. We show that the integration of offline and online life supports passion-centric activities, such as bodybuilding.