Computer Supported Cooperative Work
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
The Gift of the Gab?: A Design OrientedSociology of Young People's Use of Mobiles
Computer Supported Cooperative Work
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Digital backchannels in shared physical spaces: attention, intention and contention
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communicating intimacy one bit at a time
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Digital Selves: Devices for intimate communications between homes
Personal and Ubiquitous Computing
Temporality in Medical Work: Time also Matters
Computer Supported Cooperative Work
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
SynchroMate: a phatic technology for mediating intimacy
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Keep in touch: a tactile-vision intimate interface
Proceedings of the 1st international conference on Tangible and embedded interaction
PillowTalk: can we afford intimacy?
Proceedings of the 1st international conference on Tangible and embedded interaction
Hermes@Home: supporting awareness and intimacy between distant family members
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Slow messaging: intimate communication for couples living at a distance
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Bridging gaps: affective communication in long distance relationships
CHI '08 Extended Abstracts on Human Factors in Computing Systems
FEATURE: Intimate interactions: online representation and software of the self
interactions - We must redesign professional design education for the 21st century
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Blissfully productive: grouping and cooperation in world of warcraft instance runs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Are you sleeping?: sharing portrayed sleeping status within a social network
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Understanding the implications of social translucence for systems supporting communication at work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a feminist HCI methodology: social science, feminism, and HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
World of Warcraft as a global artifact
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creative self-expression in socio-technical systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
"I'm just here to play games": social dynamics and sociality in an online game site
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Metaphors for social relationships in 3d virtual worlds
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Measuring cooperative gameplay pacing in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
A new look at World of Warcraft's social landscape
Proceedings of the 6th International Conference on Foundations of Digital Games
If you build it they might stay: retention mechanisms in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
I just made love: the system and the subject of experience
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Creative self-expression in socio-technical systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Up close and personal: social presence in mediated personal relationships
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Designing (for) desire: a critical study of technosexuality in HCI
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Researching user interpretation beyond designer intentions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
How players value their characters in world of warcraft
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Can you marry me?: conceptualizing in-game marriage as intimacy-mediated collaboration
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
Computers in Human Behavior
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In this paper we present a critical analysis of player accounts of intimacy and intimate experiences in the massively multiplayer online role-playing game World of Warcraft (WoW). Our analysis explores four characteristics that players articulated about their virtual intimate experiences: the permeability of intimacy across virtual and real worlds, the mundane as the origin of intimacy, the significance of reciprocity and exchange, and the formative role of temporality in shaping understandings and recollections of intimate experiences. We also consider the manifest ways that WoW's software features support and encourage these characteristics.