Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
A familiar face(book): profile elements as signals in an online social network
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The truth about lying in online dating profiles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Components of human experience in virtual environments
Computers in Human Behavior
Online flow experiences, problematic Internet use and Internet procrastination
Computers in Human Behavior
Identity in massively multiplayer online games: a qualitative pilot study
Proceedings of the 10th International Conference on Information Integration and Web-based Applications & Services
Expanding a country's borders during war: the internet war diary
Proceedings of the 2009 international workshop on Intercultural collaboration
Who interacts on the Web?: The intersection of users' personality and social media use
Computers in Human Behavior
Dramaturgical capitalization of positive emotions: the answer for Facebook success?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
An investigation of Big Five and narrow personality traits in relation to Internet usage
Computers in Human Behavior
The rogue in the lovely black dress: intimacy in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making the ordinary visible in microblogs
Personal and Ubiquitous Computing
Review: Coping with information technology challenges to identity: A theoretical framework
Computers in Human Behavior
"I'll press play, but I won't listen": profile work in a music-focused social network service
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Faceted identity, faceted lives: social and technical issues with being yourself online
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
(Un)dressing the interface: Exposing the foundational HCI metaphor "computer is woman"
Interacting with Computers
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A number of conceptual metaphors have been previously suggested for identity management, including, for example, theatre stage, onion layers, and identity segments. Based on an analysis of 30 in-depth interviews with Second Life residents, we examine the extent to which these metaphors can be used to explain experiences of social relationships in and across virtual and material worlds. The data suggest that these metaphors are relevant to social interactions in and across virtual and material environments: individuals perform on a stage to and with others, they gradually reveal layers of themselves, and they distinguish between segments of their identity in different social situations. At the same time, these metaphors do not explain all experiences, pointing to future research on virtual environments, social relationships, and identity management.