Asynchronous learning networks as a virtual classroom
Communications of the ACM
The creative process for university level computer art students
ACM SIGGRAPH Computer Graphics
Order and chaos: a sociological profile of TECHWR-L
SIGDOC '97 Proceedings of the 15th annual international conference on Computer documentation
A case study in interactive narrative design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
The first noble truth of CyberSpace: people are people (even when they MOO)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are newsgroups virtual communities?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The rise of personal Web pages at work
CHI 98 Cconference Summary on Human Factors in Computing Systems
Computing, Social Activity, and Entertainment: A Field Study of a Game MUD
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Better home shopping or new democracy?: evaluating community network outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
Building boundaries and negotiating work at home
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Designing for improved social responsibility, user participation and content in on-line communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Growing up in the culture of simulation
Beyond calculation
Beyond calculation
Living digital: embodient in virtual worlds
The social life of avatars
Expanding the 'mobility' concept
ACM SIGGROUP Bulletin
Telepresence — the future of telephony
BT Technology Journal
Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
The microworld of Phoenix Quest: social and cognitive considerations
Education and Information Technologies
Education and Information Technologies
Perceived Similarities and Preferences for Consumer Electronics Products
Personal and Ubiquitous Computing
Kierkegaard and the internet: Existential reflections on education and community
Ethics and Information Technology
Regulating research: The problem of theorizing community on LambdaMOO
Ethics and Information Technology
Research ethics in Internet-enabled research: Human subjects issues and methodological myopia
Ethics and Information Technology
Ethics and Information Technology
Ethics and Information Technology
End-user programming and blended-user programming
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IPTPS '01 Revised Papers from the First International Workshop on Peer-to-Peer Systems
Reflections of Communities in Virtual Environments: The Mirror
Community Computing and Support Systems, Social Interaction in Networked Communities [the book is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998]
Community Formation via a Distributed, Privacy-Protecting Matchmaking System
Community Computing and Support Systems, Social Interaction in Networked Communities [the book is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998]
Communities through Time: Using History for Social Navigation
Community Computing and Support Systems, Social Interaction in Networked Communities [the book is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998]
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
A framework for teaching global information systems
Journal of Computing Sciences in Colleges
Online communities: focusing on sociability and usability
The human-computer interaction handbook
Theory and practice in new media studies
Digital media revisited
Virtual knowledge communities and the issue of information quality
Knowledge management and networked environments
Gender and information technology: implications of definitions
ACM SIGCSE Bulletin
Simulation and augmentation: Issues of wearable computers
Ethics and Information Technology
The social contract revised: obligation and responsibility in the information society
Current security management & Ethical issues of information technology
Studying the effect of similarity in online task-focused interactions
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
International Journal of Human-Computer Studies
Communities and technologies
I-DIAG: from community discussion to knowledge distillation
Communities and technologies
Presence: Teleoperators and Virtual Environments
Proceedings of the 2004 SIGMIS conference on Computer personnel research: Careers, culture, and ethics in a networked environment
Using the online medium for discursive research about people with disabilities
Social Science Computer Review - Special issue: Sociology and computing
Silver stringers and junior journalists: active information producers
IBM Systems Journal
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems
Computer Supported Cooperative Work
Testing the media equation with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A covenant with transparency: opening the black box of models
Communications of the ACM - Adaptive complex enterprises
Social Science Computer Review - Deviance and the internet: New challenges for social science
Internet abuse: addiction? disorder? symptom? alternative explanations?
Social Science Computer Review - Deviance and the internet: New challenges for social science
Types of deception and underlying motivation: what people think
Social Science Computer Review - Deviance and the internet: New challenges for social science
The labeling game: a conceptual exploration of deviance on the internet
Social Science Computer Review - Deviance and the internet: New challenges for social science
Storming and forming a normative response to a deception revealed online
Social Science Computer Review - Deviance and the internet: New challenges for social science
Distance education in a global age: a perspective for internationalizing online learning communities
ACM SIGGROUP Bulletin - Special issue on online learning communities
From usenet to Gaydar: a comment on queer online community
ACM SIGGROUP Bulletin - Special issue on virtual communities
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Hyperscore: A Case Study in Computer Mediated Music Composition
Education and Information Technologies
The Epistemology and Ontology of Human-Computer Interaction
Minds and Machines
A prototype design tool for participants in graphical multiuser environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Social Science Computer Review
Funology
Funology
Towards deeper learning through creativity within online communities in primary education
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Anonymity options and professional participation in an online community of practice
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Zora: a graphical multi-user environment to share stories about the self
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Collaborative use & design of interactive simulations
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
International Journal of Human-Computer Studies
Some positive effects of online gaming
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Educators program
Playing for keeps: gaming as a language learning tool
ACM SIGGRAPH 2006 Educators program
Evaluating the social and cultural implications of the internet
ACM SIGCAS Computers and Society - Special print issue of ACM SIGCAS Computers and Society: selection of best papers 2004-2006
Online interactions and social capital: distinguishing between new and existing ties
Social Science Computer Review
Evaluating the social and cultural implications of the internet
ACM SIGCAS Computers and Society
Project massive: self-regulation and problematic use of online gaming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The adoption and use of 'BABBLE': a field study of chat in the workplace
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A Conceptual Framework for Demographic Groups Resistant to On-line Community Interaction
International Journal of Electronic Commerce
AniAniWeb: a wiki approach to personal home pages
Proceedings of the 2007 international symposium on Wikis
Judging you by the company you keep: dating on social networking sites
Proceedings of the 2007 international ACM conference on Supporting group work
Pervasive games in ludic society
Future Play '07 Proceedings of the 2007 conference on Future Play
Communicative patterns and flow experience of MUD players
International Journal of Advanced Media and Communication
Factors influencing users' decisions to adopt voice communication in online console games
International Journal of Advanced Media and Communication
Exploring the role of the reader in the activity of blogging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social copresence in anonymous social interactions using a mobile video telephone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cultural theory and real world design: Dystopian and Utopian Outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning relations and networks in web-based communities
International Journal of Web Based Communities
Learning spaces, context and auto/biography in online learning communities
International Journal of Web Based Communities
DIY i-TV producers: emerging nomadic communities
International Journal of Web Based Communities
Developing learning profiles for web-based communities: towards an interactions-oriented model
International Journal of Web Based Communities
The development of a sense of virtual community
International Journal of Web Based Communities
Fight club: culture, conflict and everyday life amongst an online 'community'
International Journal of Web Based Communities
Roles and knowledge management in online technology communities: an ethnography study
International Journal of Web Based Communities
Finding Online Subcultures in Shared Meanings
Social Science Computer Review
Communitising in online gatherings
DIWEB'06 Proceedings of the 5th WSEAS International Conference on Distance Learning and Web Engineering
Speaking in character: using voice-over-IP to communicate within MMORPGs
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
RA-model: a taxonomy model of player activities in mobile MMORPGs
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
We're all stars now: reality television, web 2.0, and mediated identities
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
Proceedings of the 13th annual conference on Innovation and technology in computer science education
FEATURE: Intimate interactions: online representation and software of the self
interactions - We must redesign professional design education for the 21st century
FEATURE: Cultural theory and design: identifying trends by looking at the action in the periphery
interactions - Designing games: why and how
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The Effect of Internet Use on Political Participation
Social Science Computer Review
Keeping our network safe: a model of online protection behaviour
Behaviour & Information Technology
Next Steps in Digital Studies, Resignifying Culture, Community, and Code
The Information Society
Postmodernism and Networks of Cyberterrorists
Journal of Digital Forensic Practice
A life-cycle perspective on online community success
ACM Computing Surveys (CSUR)
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Member behavior in company online communities
Proceedings of the ACM 2009 international conference on Supporting group work
Journal of Management Information Systems
Please help!: patterns of personalization in an online tech support board
Proceedings of the fourth international conference on Communities and technologies
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
The Computer as Cognitive Artifact and Simulator of Worlds
Proceedings of the 2008 conference on Current Issues in Computing and Philosophy
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Massively multiplayer online games & education: an outline of research
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Proceedings of the seventh ACM conference on Creativity and cognition
Towards deeper learning through creativity within online communities in primary education
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Explore design solutions through online games
ACM SIGGRAPH ASIA 2009 Educators Program
The individual and the group in console gaming
Proceedings of the 2010 ACM conference on Computer supported cooperative work
The implications of improvisational acting and role-playing on design methodologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical dialogue: interaction, experience and cultural theory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Con-tact: on the problem of the absence of eye contact and physical contact in virtual interaction
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
ReacTickles Global: a non-textual mobile & networked play space
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Social networking technology and the virtues
Ethics and Information Technology
Embodiment and interaction in socially intelligent life-like agents
Computation for metaphors, analogy, and agents
Student and faculty inter-generational digital divide: Fact or fiction?
Computers & Education
Computers in Human Behavior
Personal journal bloggers: Profiles of disclosiveness
Computers in Human Behavior
Paper to parameters: designing tangible simulation input
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Children's choices and strategies in video games
Computers in Human Behavior
Even in virtual environments women shop and men build: A social role perspective on Second Life
Computers in Human Behavior
Collaboration on Social Network Sites: Amateurs, Professionals and Celebrities
Computer Supported Cooperative Work
Information Systems Research
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Virtual worlds: an environment for cultural sensitivity education in the health sciences
International Journal of Web Based Communities
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding how children understand robots: Perceived animism in child-robot interaction
International Journal of Human-Computer Studies
Examining knowledge contribution from the perspective of an online identity in blogging communities
Computers in Human Behavior
The effect of simulation games on the learning of computational problem solving
Computers & Education
The Informational Nature of Personal Identity
Minds and Machines
My avatar and me - Gender and personality predictors of avatar-self discrepancy
Computers in Human Behavior
Co-Creation: Toward a Taxonomy and an Integrated Research Perspective
International Journal of Electronic Commerce
Effects of anonymity, invisibility, and lack of eye-contact on toxic online disinhibition
Computers in Human Behavior
Time to play: the rationalization of leisure time
Proceedings of the 2012 iConference
Extreme ethnography: challenges for research in large scale online environments
Proceedings of the 2012 iConference
Blogs as a collective war diary
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Metaphors for social relationships in 3d virtual worlds
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Affect, cognition and reward: Predictors of privacy protection online
Computers in Human Behavior
Computers in Human Behavior
A new look at World of Warcraft's social landscape
Proceedings of the 6th International Conference on Foundations of Digital Games
A case study of game design for e-learning
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Insights into learning offered by the dispositions of second-generation "Newbie" gamers
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Collaborative knowledge visualization for cross-community learning
Knowledge and Information Visualization
Impression formation in corporate people tagging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Martian boneyards: can a community of players be a community of practice?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Beyond the organisation: The design and management of E-mentoring systems
International Journal of Information Management: The Journal for Information Professionals
Fifty years of research in artificial intelligence
Annual Review of Information Science and Technology
Accomplishing authenticity in a labor-exposing space
Computers in Human Behavior
First person paparazzi: Why social media should be studied more like video games
Telematics and Informatics
Journal of Theoretical and Applied Electronic Commerce Research
The influence of self-discrepancy between the virtual and real selves in virtual communities
Computers in Human Behavior
Deception in avatar-mediated virtual environment
Computers in Human Behavior
Friendship, Closeness and Disclosure in Second Life
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Technology and Human Interaction
Exploring Identity and Citizenship in a Virtual World
International Journal of Virtual and Personal Learning Environments
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
Voices that cannot be heard: Can shyness explain how we communicate on Facebook versus face-to-face?
Computers in Human Behavior
Computers in Human Behavior
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
The effect of feedback within social media in tourism experiences
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Aligning principal and agent's incentives: A principal-agent perspective of social networking sites
Expert Systems with Applications: An International Journal
International Journal of Sociotechnology and Knowledge Development
Hi-index | 0.02 |
From the Publisher:A Question of Identity Life on the Screen is a fascinating and wide-ranging investigation of the impact of computers and networking on society, peoples' perceptions of themselves, and the individual's relationship to machines. Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life." Turkle's discussion of postmodernism is particularly enlightening. She shows how postmodern concepts in art, architecture, and ethics are related to concrete topics much closer to home, for example AI research (Minsky's "Society of Mind") and even MUDs (exemplified by students with X-window terminals who are doing homework in one window and simultaneously playing out several different roles in the same MUD in other windows). Those of you who have (like me) been turned off by the shallow, pretentious, meaningless paintings and sculptures that litter our museums of modern art may have a different perspective after hearing what Turkle has to say. This is a psychoanalytical book, not a technical one. However, software developers and engineers will find it highly accessible because of the depth of the author's technical understanding and credibility. Unlike most other authors in this genre, Turkle does not constantly jar the technically-literate reader with blatant errors or bogus assertions about how things work. Although I personally don't have time or patience for MUDs,view most of AI as snake-oil, and abhor postmodern architecture, I thought the time spent reading this book was an extremely good investment.