Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
Computation and Human Experience
Computation and Human Experience
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Reflective HCI: towards a critical technical practice
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Computer Supported Cooperative Work
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Reflective HCI: articulating an agenda for critical practice
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Cultural theory: from armchair critic to star performer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FEATURE: Cultural theory and design: identifying trends by looking at the action in the periphery
interactions - Designing games: why and how
Social tools and social capital: reading mobile phone usage in rural indigenous communities
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Critical dialogue: interaction, experience and cultural theory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Conveying identity with mobile content
Personal and Ubiquitous Computing
Tenori-on stage: YouTube as performance space
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
F for fake: four studies on how we fall for phish
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Becoming-sound: affect and assemblage in improvisational digital music making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
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When exploring a topic as intangible as the construction of mobile social networks it is necessary to look at how relationships are formed and at the way users identify themselves through their interactions. The theoretically informed discourses within cultural theory make an ideal lens for understanding these subtle nuances of use in terms of design. This paper describes a case study where the application of abstract cultural theory concepts to the practical act of analysing qualitative data from a user study resulted in the development of The Swarm mobile phone prototypes. By signposting the intersection of cultural theory within HCI, the value of a philosophically grounded mobile phone design space is highlighted. To uncover reactions to the design we explored the blogs that sprung up critiquing an online version of The Swarm and in doing so, discovered the at times subversive values (such as the need to lie) that users place on their mobile mediated interactions.