Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Theoretical foundations for experiential systems design
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Reflective HCI: towards a critical technical practice
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Cultural theory and real world design: Dystopian and Utopian Outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical issues in interaction design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Tenori-on stage: YouTube as performance space
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
F for fake: four studies on how we fall for phish
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UX research: what theoretical roots do we build on -- if any?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Theories behind UX research and how they are used in practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Although topics such as fun, enjoyment, aesthetics, and experience are relatively new in HCI, long traditions of scholarship in the humanities and social sciences have examined them. Some have already been expressed in the appropriation of conceptualizations of experience in HCI research and practice. There is also a small but fast growing body of work in HCI seeking to approach these topics from the perspective of cultural and critical theory. In the history of ideas, experience and critical theory have not always made good bedfellows, sometimes complementing each other, sometimes resisting each other. This workshop will explore the ways in which HCI can benefit from a constructive dialogue between critical theory and experience in questions of design and evaluation.