Designing culturally situated technologies for the home
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Technology as Experience
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Designing Interactions
The Laws of Simplicity
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Environmental sustainability and interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
Cultural theory and real world design: Dystopian and Utopian Outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Selection and context scoping for digital video collections: an investigation of youtube and blogs
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
Research Methods for Human-Computer Interaction
Research Methods for Human-Computer Interaction
Critical issues in interaction design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Temporal hybridity: footage with instant replay in real time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces for download: initial observations from users' everyday environments
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Can we all stand under our umbrella: the arts and design research in HCI
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Critical dialogue: interaction, experience and cultural theory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Ubicomp to the masses: a large-scale study of two tangible interfaces for download
Proceedings of the 12th ACM international conference on Ubiquitous computing
Tenori-on stage: YouTube as performance space
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Designing (for) desire: a critical study of technosexuality in HCI
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Managing mobile multitasking: the culture of iPhones on stanford campus
Proceedings of the 2013 conference on Computer supported cooperative work
Stories of the Smartphone in everyday discourse: conflict, tension & instability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI in the press: online public reactions to mass media portrayals of HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Researching user interpretation beyond designer intentions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.01 |
Sites like YouTube offer vast sources of data for studies of human computer interaction. However, they also present a number of methodological challenges. This paper offers an example study of the initial reception of the iPhone 3G through YouTube. It begins with a quantitative account of the overall shape of the most frequently viewed returns for an iPhone 3G" search. A content analysis of the first hundred videos then explores the returns categorized by genre. Comments on the most popular video "Will It Blend"are analysed using grounded theory. It is argued that social science methods are not sufficient for a rich understanding of such material. The paper concludes with an analysis of"Will it Blend"that draws on cultural and critical theory. It is argued that a multi-methodological approach is necessary to exploit such data and also to address the challenges of next generation Human Computer Interaction (HCI).