Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Social network analysis and interactive device design analysis
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
An automated routine for menu structure optimization
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Wattsup?: motivating reductions in domestic energy consumption using social networks
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Editorial: Inclusion and interaction: Designing interaction for inclusive populations
Interacting with Computers
Authorization enforcement usability case study
ESSoS'11 Proceedings of the Third international conference on Engineering secure software and systems
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
A qualitative human-centric evaluation of flexibility in middleware implementations
Empirical Software Engineering
Guiding decisions on authorization policies: a participatory approach to decision support
Proceedings of the 27th Annual ACM Symposium on Applied Computing
Quantum phenomena in Communities of Practice
International Journal of Information Management: The Journal for Information Professionals
LdShake: Learning design solutions sharing and co-edition
Computers & Education
Players as Coresearchers: Expert Player Perspective as an Aid to Understanding Games
Simulation and Gaming
Web Collage: An implementation of support for assessment design in CSCL macro-scripts
Computers & Education
Categorizing developer information needs in software ecosystems
Proceedings of the 2013 International Workshop on Ecosystem Architectures
The user's and the designer's role and the aesthetic experience of generative literature
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Avaliação da acessibilidade de websites por usuários com deficiência
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This is the first book to provide a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research.