Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environmental sustainability and interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting to green: understanding resource consumption in the home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Research Methods for Human-Computer Interaction
Research Methods for Human-Computer Interaction
Three possible futures for persuasive technology
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Motivating physical activity at work: using persuasive social media for competitive step counting
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing the ambivalent socialiser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding domestic energy consumption through interactive visualisation: a field study
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Beyond being green: simple living families and ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
This paper reports on the design, deployment and initial evaluation of "Wattsup", an innovative Facebook application which displays live data from a commercial off-the-shelf energy monitor. The Wattsup application was deployed and trialled in eight homes over an eighteen day period in two conditions - personal energy data viewable and friend's energy data viewable. A significant reduction in energy was observed in the socially enabled condition. The paper argues that socially-mediated discussion and competition made for a more enjoyable user experience.