An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
Six Patterns for Persuasion in Online Social Networks
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three possible futures for persuasive technology
Proceedings of the 4th International Conference on Persuasive Technology
A behavior model for persuasive design
Proceedings of the 4th International Conference on Persuasive Technology
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Influencing the adoption of software engineering methods using social software
Proceedings of the 34th International Conference on Software Engineering
Designing social media for change
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Watch your steps: designing a semi-public display to promote physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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Previous research has suggested that social and competitive interaction over online social networking sites could be harnessed in order to motivate behaviour change in users. This paper presents the design and in-the-wild evaluation of StepMatron, a Facebook application designed to provide social and competitive context for daily pedometer readings in order to motivate physical activity in the working environment. A study was conducted in order to determine whether interactions between users via the application more successfully motivated physical activity than simply recording daily step counts in a similar application. Ten participants (1 male), all nurses working in a UK hospital, used the application across two conditions over the course of the study. In the socially-enabled condition, participants could view each other's step data and make comparisons and comments. In the non-social condition, participants could only view their own personal step data. A significant increase in step activity was observed in the socially enabled condition. Our findings highlight the potential of social media as a means for generating positive behaviour change. They also suggest that simple mobile devices can function as an inexpensive, accessible and powerful trigger towards this behaviour change without necessitating the use of overly complex and expensive mobile applications or devices.