Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Personal and Ubiquitous Computing
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
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In this paper we explore a fundamental characteristic of Ambient Persuasive Technology: Can it persuade the user without receiving the user's conscious attention? In a task consisting of 90 trials, participants had to indicate which of three household appliances uses the lowest average amount of energy. After each choice, participants in the supraliminal feedback condition received feedback about the correctness of their choice through presentation of a smiling or a sad face for 150 ms. Participants in the subliminal feedback condition received identical feedback, but the faces were presented only for 25 ms, which prohibited conscious perception of these stimuli. The final third of the participants received no feedback. In the next task, participants rated the energy consumption of all presented appliances. Results indicated that supraliminal feedback and subliminal feedback both led to more correct energy consumption ratings as compared to receiving no feedback. Implications are discussed.