The media equation: how people treat computers, television, and new media like real people and places
GroupWear: nametags that tell about relationships
CHI 98 Cconference Summary on Human Factors in Computing Systems
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Toward an ethics of persuasive technology
Communications of the ACM
The BubbleBadge: a wearable public display
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Augmenting the social space of an academic conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Influencing group participation with a shared display
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Memory rich clothing: second skins that communicate physical memory
Proceedings of the 5th conference on Creativity & cognition
Toward wearable social networking with iBand
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Honest Signals: How They Shape Our World
Honest Signals: How They Shape Our World
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
More than face-to-face: empathy effects of video framing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th International Conference on Persuasive Technology
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Encouraging personal storytelling by example
Proceedings of the 2012 iConference
Creating human-robot rapport with mobile sculpture
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Understanding heart rate sharing: towards unpacking physiosocial space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Overt or subtle? Supporting group conversations with automatically targeted directives
Proceedings of the 19th international conference on Intelligent User Interfaces
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Nonverbal communication is an essential part of face-to-face social interaction, conveying information about emotion and interpersonal relationships. The rigorous sensing capabilities of pervasive technologies and the subtle nature of ambient technologies make them ideal to support the production of nonverbal communication in social interactions. In this paper we present a study using an ambient technology that supports nonverbal communication, and specifically nonverbal behaviours associated with rapport. We show that an ambient display can influence a participant's nonverbal behaviour, and that participants are not aware of this change in their behaviour. We discuss these findings in terms of the design and ethical issues that it raises, and define an agenda for future work.