Coupling the user interfaces of a multiuser program
ACM Transactions on Computer-Human Interaction (TOCHI)
Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
A usability study of awareness widgets in a shared workspace groupware system
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Supporting the awareness of shared interests and experiences in communities
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
Unpacking "privacy" for a networked world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Conversational Role of Electronic Guidebooks
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Blending digital and physical spaces for ubiquitous community participation
Communications of the ACM - Information cities
What we talk about when we talk about context
Personal and Ubiquitous Computing
Friendster and publicly articulated social networking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Digital backchannels in shared physical spaces: attention, intention and contention
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Relescope: an experiment in accelerating relationships
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Café life in the digital age: augmenting information flow in a café-work-entertainment space
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The iterative design and study of a large display for shared and sociable spaces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Supporting Colocated Interactions Using RFID and Social Network Displays
IEEE Pervasive Computing
The challenges of recommending digital selves in physical spaces
Proceedings of the 2007 ACM conference on Recommender systems
Music selection using the PartyVote democratic jukebox
AVI '08 Proceedings of the working conference on Advanced visual interfaces
The ProD framework for proactive displays
Proceedings of the 21st annual ACM symposium on User interface software and technology
FEATURE: Automated journeys---automated connections
interactions
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The context, content & community collage: sharing personal digital media in the physical workplace
Proceedings of the 2008 ACM conference on Computer supported cooperative work
rfid in pervasive computing: State-of-the-art and outlook
Pervasive and Mobile Computing
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Leveraging social networking services to encourage interaction in public spaces
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
SNAG: social networking games to facilitate interaction
CHI '10 Extended Abstracts on Human Factors in Computing Systems
SNAG: using social networking games to increase student retention in computer science
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
A supervised machine learning link prediction approach for academic collaboration recommendation
Proceedings of the fourth ACM conference on Recommender systems
Enhancing interactive public displays with social networking services
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Do you want to know?: recommending strangers in the enterprise
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Enhancing interactional synchrony with an ambient display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Who should i talk to?": fostering a spontaneous F2F interaction in a conference
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Friend or foe? relationship-based adaptation on public displays
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Collecting location-based voice messages on a TalkingBadge
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
I see you there!: developing identity-preserving embodied interaction for museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart Content Selection for Public Displays in Ambient Intelligence Environments
International Journal of Ambient Computing and Intelligence
Articulation spaces: bridging the gap between formal and informal coordination
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Academic conferences provide a social space for people to present their work, learn about others' work, and interact informally with one another. However, opportunities for interaction are unevenly distributed among the attendees. We seek to extend these opportunities by allowing attendees to easily reveal something about their background and interests in different settings through the use of proactive displays: computer displays coupled with sensors that can sense and respond to the people nearby. We designed, implemented and deployed a suite of proactive display applications at a recent academic conference: AutoSpeakerID augmented formal conference paper sessions; Ticket2Talk augmented informal coffee breaks. A mixture of qualitative observation and survey response data are used to frame the impacts of these applications from both individual and group perspectives, highlighting the creation of new opportunities for both interaction and distraction. We end with a discussion of how these social space augmentations relate to the concepts of focus and nimbus as well as the problem of shared interaction models.