Applying a theory of graphical presentation to the graphic design of user interfaces
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Value conflicts in the design and organization of EFT systems
Computerization and controversy
MusicFX: an arbiter of group preferences for computer supported collaborative workouts
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recommending collaboration with social networks: a comparative evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Group Modeling: Selecting a Sequence of Television Items to Suit a Group of Viewers
User Modeling and User-Adapted Interaction
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
More than the sum of its members: challenges for group recommender systems
Proceedings of the working conference on Advanced visual interfaces
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
Augmenting the social space of an academic conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Social matching: A framework and research agenda
ACM Transactions on Computer-Human Interaction (TOCHI)
CPOL: high-performance policy evaluation
Proceedings of the 12th ACM conference on Computer and communications security
PolyLens: a recommender system for groups of users
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The context, content & community collage: sharing personal digital media in the physical workplace
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The intellectual challenge of CSCW: the gap between social requirements and technical feasibility
Human-Computer Interaction
Montage: a platform for physically navigating multiple pages of web content
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Newport: enabling sharing during mobile calls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Friend or foe? relationship-based adaptation on public displays
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
PriCal: dynamic privacy adaptation of collaborative calendar displays
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them. It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications that are possible in this design space. In this paper, we present the Proactive Display (ProD) Framework, which allows for the easy construction of proactive display applications. It allows a range of proactive display applications, including ones already in the literature. ProD also enlarges the design space of proactive display systems by allowing a variety of new applications that incorporate different views of social life and community.