Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Usability Engineering
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Privacy Awareness System for Ubiquitous Computing Environments
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
The ProD framework for proactive displays
Proceedings of the 21st annual ACM symposium on User interface software and technology
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Private whispers/public eyes: Is receiving highly personal information in a public place stressful?
Interacting with Computers
Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Face detection and tracking in video sequences using the modifiedcensus transformation
Image and Vision Computing
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proxemic interactions: the new ubicomp?
interactions
Design and evaluation of techniques for mobile interaction with dynamic NFC-displays
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Studying user-defined iPad gestures for interaction in multi-display environment
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
The Design of Everyday Things
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waving to a touch interface: descriptive field study of a multipurpose multimodal public display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Displaydrone: a flying robot based interactive display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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Interaction with personalized data on a large public display represents a sensitive scenario: first, users expose the fact of interaction in public; and, personalized data may be private. In this work we investigate how interaction design can support the user in such a scenario. Through experimentation, we compare three interaction techniques: direct, bodily, and mobile-based. We report on the users' preferences with the presented techniques at different interaction phases (identification, navigation, and collecting results). We analyze how user preferences in the personalized display scenario are similar or different to other scenarios, such as interaction with physical objects or non-personalized public displays. The analysis is summarized in a form of design recommendations that should be considered when designing for interaction with personalized public displays.