Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies (Cooperative Work, 2)
Jukola: democratic music choice in a public space
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Augmenting the social space of an academic conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Café life in the digital age: augmenting information flow in a café-work-entertainment space
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Taking hold of TV: learning from the literature
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Displays in the wild: understanding the dynamics and evolution of a display ecology
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Spinning online: a case study of internet broadcasting by DJs
Proceedings of the fourth international conference on Communities and technologies
Is the Writing on the Wall for Tabletops?
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Interactive fitness game for public places
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Thanks and tweets: comparing two public displays
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Using F-formations to analyse spatial patterns of interaction in physical environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Art loop open: designing for the intersection of art and technology in an urban public exhibition
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
MobiComics: collaborative use of mobile phones and large displays for public expression
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Workshop on human computer interaction in third places.
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring the effects of space and place on engagement with an interactive installation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the effect of spatial layout on mediated urban interactions
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Adding an interactive display to a public basketball hoop can motivate players and foster community
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Displaying heart rate data on a bicycle helmet to support social exertion experiences
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In recent years there has been a growing interest in Urban Screen applications. While there have been several deployments of these technologies in our urban environments, surprisingly little research effort has aimed to explore the detailed material practice of people's engagement and interaction with these urban screen applications. In this paper, we present a study of collaborative game play on large urban displays situated in three city locations in the UK. The study highlights ways in which collaborative play is initiated and coordinated within the context of an urban environment. These experiences are related to physical characteristics of the architectural spaces, the people populating these spaces and the interactive properties of the game itself. The study moves on to discuss issues relating to audience and spectatorship, an inherent feature of interaction in urban environments. The issues of audience and spectatorship are discussed in their own right but also in terms of their relationship to the playing experience. Finally the study considers these interactive experiences in the contexts of being hosted by a professional compere and also with no host present. Through the study we highlight factors to consider in the design of collaborative urban screen applications.