Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
interactions
Code and Other Laws of Cyberspace
Code and Other Laws of Cyberspace
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Participation, collaboration and spectatorship in an alternate reality game
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Towards a design space explorer for media facades
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Shared Encounters
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
SMSlingshot: an expert amateur DIY case study
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Hi-index | 0.00 |
Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations.