Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Alternate reality games: a realistic approach to gaming on campus?
Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery
Alternate reality games and groupwork
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the 2011 iConference
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Exploring infrastructure assemblage in volunteer virtual organizations
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The militarization of teamwork in alternate reality gaming
Proceedings of the 2013 conference on Computer supported cooperative work companion
Playing with leadership and expertise: military tropes and teamwork in an arg
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we present a study of an Alternate Reality Game (ARG) called MeiGeist -- a cross media game in which narrative elements of a story presented to players across a whole range of on-line and offline media and through which players can interact with in-game characters and events. The study looked at player progress over the eight weeks the game took to play, following their behaviours through the on-line forums, chat rooms and in-game logging of player interactions. The paper explores aspects of collective participation among players, the motivations underlying such participation and the factors that shape these contributions such as timescale of the game. It discusses too, how the narrative is produced and progressed through collective player interactions and how the experience is created through a collaborative suspension of disbelief. Different aspects of participation are also considered, in particular how a more passive spectatorship is an important experience for many players of the game. Finally the game considers how the ideal of a collective ethos among players is sometimes challenged during game play and the efforts necessary to repair this.