Self-organization of teams for free/libre open source software development
Information and Software Technology
Revealing actual documentation usage in software maintenance through war stories
Information and Software Technology
The emergence of online widescale interaction in unexpected events: assistance, alliance & retreat
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Participation, collaboration and spectatorship in an alternate reality game
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Identifying shared leadership in Wikipedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling play: re-casting expertise in MMOGs
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This ongoing research project examines ad-hoc virtual teamwork in playful environments. Our results suggest that alternate reality game (ARG) players devise leadership structures spontaneously over short periods of time, in response to a lack of formal structure. In the ARG we studied, teams self-structured around tropes of military culture, going so far as to adopt military ranks to describe team roles and individual statuses. Our findings have implications for effective in-game virtual organizing, and for the design of gameful environments.