Collective Intelligence: Mankind's Emerging World in Cyberspace
Collective Intelligence: Mankind's Emerging World in Cyberspace
Two case studies of open source software development: Apache and Mozilla
ACM Transactions on Software Engineering and Methodology (TOSEM)
Revealing actual documentation usage in software maintenance through war stories
Information and Software Technology
Talk Before You Type: Coordination in Wikipedia
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Communications of the ACM - Alternate reality gaming
Towards virtualizing the helpdesk: assessing the relevance of knowledge across distance
Proceedings of the 2nd ACM Symposium on Computer Human Interaction for Management of Information Technology
Participation, collaboration and spectatorship in an alternate reality game
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cross-organizational knowledge sharing: information reuse in small organizations
Cross-organizational knowledge sharing: information reuse in small organizations
Designing alternate reality games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring infrastructure assemblage in volunteer virtual organizations
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project
Proceedings of the Designing Interactive Systems Conference
Designing reusable alternate reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative games and their effect on group collaboration
DESRIST'13 Proceedings of the 8th international conference on Design Science at the Intersection of Physical and Virtual Design
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Alternate reality games (ARGs) represent a unique form of group collaboration. A careful comparison of ARGs to more traditional collaborative systems reveals areas for innovation in tools to support ad-hoc teaming. This comparison specifically focuses on processes of group formation, task management, information discovery and collective storytelling. Opportunities for innovation are highlighted, as are future research questions.