Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Communications of the ACM - Alternate reality gaming
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Black cloud: patterns towards da future
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
Proceedings of the 2011 iConference
WeQuest: scalable alternate reality games through end-user content authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Game design for promoting counterfactual thinking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing for real: designing alternate reality games for teenagers in learning contexts
Proceedings of the 12th International Conference on Interaction Design and Children
Alternate realities for computational thinking
Proceedings of the ninth annual international ACM conference on International computing education research
Hi-index | 0.01 |
Successful Alternate Reality Games (ARGs), such as The Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, millions of spectators from around the world. ARGs require significant resources not only in terms of initial design, but also in implementation, since live, dynamic interplay between players and designers is an inherent aspect of their interactive storylines. This paper outlines a novel design framework for creating reusable ARGs that will help extend the lifespan of ARGs and allow them to permeate new domains such as education. The framework includes three key reusable design objectives (replayability, adaptability, extensibility), each of which can be enacted at different levels of depth. We also identify barriers to reusable ARGs and design strategies for overcoming those barriers, drawing upon ARG designer interviews and existing ARGs.