InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing alternate reality games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing reusable alternate reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inAir: a longitudinal study of indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing for real: designing alternate reality games for teenagers in learning contexts
Proceedings of the 12th International Conference on Interaction Design and Children
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The authors developed and tested a hyper-local air quality sensor network and a fictional game narrative to evaluate the pedagogical potential of Alternate Reality games for high school students in Los Angeles. This study examined how Deweyan concepts of learning can be applied to game play. The authors found that students developed a unique language to discuss real pollution issues within a fictional construct. Engaging in both civic engagement and educational rigor, student learning was situated in a framework of instruction John Dewey outlines as counter to traditional models of schooling. Despite limitations, including some authoritarian and competitive structures implicit in games, students found new reasons to communicate with real-world adults in verbal and written form. Game-based learning inspired substantial qualitative progress and high levels of engagement among students, compared to traditional teaching methods.