Aesthetic Computing (Leonardo Books)
Aesthetic Computing (Leonardo Books)
WeQuest: scalable alternate reality games through end-user content authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A framework for enhancing the social good in computing education: a values approach
Proceedings of the final reports on Innovation and technology in computer science education 2012 working groups
Designing reusable alternate reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Alternate Reality Games (ARGs) can be utilized as an educational platform to engage students in a collaborative exploration of the field of computing as a means to increase interest in computing. This paper will review the use of ARGs for educational purposes, the educational value of using ARGS, and how ARGs can be designed for re-use. My research is focused on exploring the use of ARGS as component of a computing education framework.