Alternate realities for computational thinking

  • Authors:
  • Karen Doore

  • Affiliations:
  • University of Texas at Dallas, Richardson, TX, USA

  • Venue:
  • Proceedings of the ninth annual international ACM conference on International computing education research
  • Year:
  • 2013

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Abstract

Alternate Reality Games (ARGs) can be utilized as an educational platform to engage students in a collaborative exploration of the field of computing as a means to increase interest in computing. This paper will review the use of ARGs for educational purposes, the educational value of using ARGS, and how ARGs can be designed for re-use. My research is focused on exploring the use of ARGS as component of a computing education framework.