AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Alternate reality games: a realistic approach to gaming on campus?
Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery
Alternate reality games and groupwork
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the 2011 iConference
An alternate reality game for language learning: ARGuing for multilingual motivation
Computers & Education
Exploring infrastructure assemblage in volunteer virtual organizations
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing reusable alternate reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding situated action in ludic ecologies
Proceedings of the 6th International Conference on Communities and Technologies
Alternate reality games for computer science education
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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Millions update the state of the game on the way to a common conclusion, in one case to help the Operator regain control of a spaceship and bring her crew back to the future.