Narratives at work: story telling as cooperative diagnostic activity
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Self-organization of teams for free/libre open source software development
Information and Software Technology
Revealing actual documentation usage in software maintenance through war stories
Information and Software Technology
Talk Before You Type: Coordination in Wikipedia
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
The emergence of online widescale interaction in unexpected events: assistance, alliance & retreat
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Participation, collaboration and spectatorship in an alternate reality game
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Identifying shared leadership in Wikipedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling play: re-casting expertise in MMOGs
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring infrastructure assemblage in volunteer virtual organizations
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Understanding situated action in ludic ecologies
Proceedings of the 6th International Conference on Communities and Technologies
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Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the process of taking action and in direct response to a lack of structure. Using a twinned set of eight modality sliders, we examine the interactions of fourteen players in an alternate reality game. We find that players adopted military language and culture to structure and arrange their play. We determine that it is critical to account for the context of play across these modalities in order to design appropriately for effective in-game virtual organizing.