MMM: a user interface architecture for shared editors on a single screen
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Pervasive Web Access via Public Communication Walls
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Collaborative spaces: inhabited virtual 3D worlds
Virtual space
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital graffiti: public annotation of multimedia content
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Use your head: exploring face tracking for mobile interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
bibPhone: adding sound to the children's library
Proceedings of the 6th international conference on Interaction design and children
Online everywhere: evolving mobile instant messaging practices
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Private whispers/public eyes: Is receiving highly personal information in a public place stressful?
Interacting with Computers
Participatory sensing in public spaces: activating urban surfaces with sensor probes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Engaging people in the public space: ANIMATO a design intervention
Proceedings of the 11th Biennial Participatory Design Conference
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Comparative analysis of recognition and competition as features of social influence using twitter
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Content sharing on public screens: experiences through iterating social and spatial contexts
Proceedings of the 24th Australian Computer-Human Interaction Conference
Exploring multi-user interactions with dynamic NFC-displays
Pervasive and Mobile Computing
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Public spaces are changing from being ungoverned places for interaction to be more formalized, controlled, less interactive, and designed places aimed at fulfilling a purpose. Simultaneously, new personal mobile technology aims at providing private individual spaces in the public domain. In this paper we explore the implications of interacting in public space and how technology can be rethought to not only act as personal devices, but be the tool to reclaim the right and possibility to interact in public spaces. We introduce information exchange, social support and regulation as three central aspects for reclaiming public space. The PhotoSwapper application is presented as an example of a system designed to integrate pervasive technology in a public setting. The system is strongly inspired by the activities at a traditional market place. Based on the design of the application we discuss four design challenges when designing for public interaction.