Designing the user interface (videotape)
Designing the user interface (videotape)
A new curve detection method: randomized Hough transform (RHT)
Pattern Recognition Letters
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A comparison of voice controlled and mouse controlled web browsing
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Interfacing with the invisible computer
Proceedings of the second Nordic conference on Human-computer interaction
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
The Design of Everyday Things
Virtual tangible widgets: seamless universal interaction with personal sensing devices
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Rethinking information handling: designing for information offload
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
TinyMotion: camera phone based interaction methods
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Use your head: exploring face tracking for mobile interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CaMus: live music performance using camera phones and visual grid tracking
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Which one is better?: information navigation techniques for spatially aware handheld displays
Proceedings of the 8th international conference on Multimodal interfaces
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Peepholes with no strings attached: using image processing as input in camera-phones
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Movement-based interaction in camera spaces: a conceptual framework
Personal and Ubiquitous Computing
Interactivity for mobile music-making
Organised Sound
Journal of Visual Languages and Computing
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Personalized primary port: analysis of user view for the smart environment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
iRotate: automatic screen rotation based on face orientation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability of one-handed interaction methods for handheld projection-based augmented reality
Personal and Ubiquitous Computing
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
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In mobile devices, such as mobile phones and PDAs, an integrated camera can be used to interact with the device in new ways. In this paper we introduce the term mixed interaction space and argue that the possibility of using mixed interaction spaces is what distinguishes camera-based interaction from other types of sensor-based interaction on mobile devices. We present our implemented applications, and related work that use mixed interaction spaces. Based on this we address how mixed interaction spaces can have different identities, be mapped to applications, and how it can be visualized.