Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The invisible computer
Real-world interaction using the FieldMouse
Proceedings of the 12th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Generating remote control interfaces for complex appliances
Proceedings of the 15th annual ACM symposium on User interface software and technology
Autoconfiguration for IP Networking: Enabling Local Communication
IEEE Internet Computing
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
ICrafter: A Service Framework for Ubiquitous Computing Environments
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A conceptual framework for camera phone-based interaction techniques
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
System support for mobile augmented reality services
Proceedings of the 2007 ACM symposium on Applied computing
Controlling data flows between appliances using a camera phone
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Bimanual tangible interaction with mobile phones
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Expert Systems with Applications: An International Journal
Personal companion: personalized user interface for u-service discovery, selection and interaction
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
User interfaces for smart things -- A generative approach with semantic interaction descriptions
ACM Transactions on Computer-Human Interaction (TOCHI)
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Using a single personal device as an universal controller for diverse services is a promising approach to solving the problem of too many controllers in ubiquitous multimodal environments. However, the current approaches to universal controllers cannot provide intuitive control because they are restricted to traditional mobile user interfaces such as small keys or small touch panels. We propose Vidgets, which is short for virtual tangible widgets}, as an approach to selecting and controlling ubiquitous services with virtually implemented tangible user interfaces based on a single sensing personal device equipped with a digital camera and several physical sensors. We classify the use of the universal controller into the three stages: (a) searching for a service, (b) grasping the service and (c) using the service. User studies with our prototype implementation indicate that the smooth transition and integration of the three stages improve the overall interaction with our universal controller.