Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Informative art: information visualization in everyday environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Visual Code Widgets for Marker-Based Interaction
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
Virtual tangible widgets: seamless universal interaction with personal sensing devices
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
PlantDisplay: turning houseplants into ambient display
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable
RTCSA '07 Proceedings of the 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications
Prottoy: a middleware for sentient environment
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Deploy spontaneously: supporting end-users in building and enhancing a smart home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
An Operating System Architecture for Future Information Appliances
SEUS '08 Proceedings of the 6th IFIP WG 10.2 international workshop on Software Technologies for Embedded and Ubiquitous Systems
Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Extracting Key Factors to Design Applications in Ambient Intelligence Environment
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th International Conference on Persuasive Technology
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
End user tool for deploying smart object systems
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Applying pervasive technologies to create economic incentives that alter consumer behavior
Proceedings of the 11th international conference on Ubiquitous computing
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TTI model: model extracting individual's curiosity level in urban spaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design and implementation of a framework for building distributed smart object systems
The Journal of Supercomputing
Composition kernel: a multi-core processor virtualization layer for rich functional smart products
SEUS'10 Proceedings of the 8th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Proactive ambient social media for supporting human decision making
UIC'11 Proceedings of the 8th international conference on Ubiquitous intelligence and computing
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Saving is fun: designing a persuasive game for power conservation
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Activity-Based micro-pricing: realizing sustainable behavior changes through economic incentives
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Tailoring feedback to users' actions in a persuasive game for household electricity conservation
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
When do you light a fire?: capturing tobacco use with situated, wearable sensors
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Supporting lifelong learners to build personal learning ecologies in daily physical spaces
International Journal of Mobile Learning and Organisation
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior back to the person. Other interactive systems including "serious games" have been applied for the same purpose in areas such as nutrition, health and energy conservation, but they suffer from drawbacks such as inaccurate self-reporting, burdens placed on the user, and lack of effective feedback. Ambient lifestyle feedback systems overcome these challenges by relying on passive observation, calm presentation style and emotionally engaging feedback content. In this paper, we present an ambient lifestyle feedback system concept and provide insights from the design and implementation of two prototype systems, Virtual Aquarium and Mona Lisa Bookshelf. In particular, we discuss the theory and practice of effective feedback design by drawing on elementary behavioral psychology and small-scale user studies. The work is aimed at aiding in the design of ambient persuasive technologies and ambient interaction in general.