Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
User Modeling and User-Adapted Interaction
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Promoting new patterns in household energy consumption with pervasive learning games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Applying pervasive technologies to create economic incentives that alter consumer behavior
Proceedings of the 11th international conference on Ubiquitous computing
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A crowdsourcing based mobile image translation and knowledge sharing service
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
iDetective: a persuasive application to motivate healthier behavior using smart phone
Proceedings of the 2011 ACM Symposium on Applied Computing
Proactive ambient social media for supporting human decision making
UIC'11 Proceedings of the 8th international conference on Ubiquitous intelligence and computing
Gamifying intelligent environments
Ubi-MUI '11 Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Activity-Based micro-pricing: realizing sustainable behavior changes through economic incentives
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
RFID-enabled carbon offsetting and trading
Pervasive and Mobile Computing
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Sustainability in the workplace: nine intervention techniques for behavior change
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Pervasive and Mobile Computing
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This paper presents EcoIsland, which is a system persuading individuals and families to change their lifestyle patterns to reduce CO2 emissions. EcoIsland visualizes the user's current eco-friendly behavior as an island shared by his/her family members. Several persuasive techniques developed in behaviorism, social psychology, and economy are used to offer incentives to him/her to encourage eco-friendly behavior. We examine and compare the implementation and effectiveness of different types of persuasive techniques in several user studies.