Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
SenSay: A Context-Aware Mobile Phone
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th International Conference on Persuasive Technology
Personalized healthcare self-management using social persuasion
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
An evaluation of method for encouraging participation
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Until now, many kinds of persuasive applications have been developed, and latest persuasive applications have utilized users' contexts acquired by several sensors for more effective persuasion. Currently most applications assume that those applications run with special devices that are equipped with sensors for acquiring those contexts. The use of such special devices may deter would-be users because they do not have a habit of getting on such additional devices. In this paper, we introduce a persuasive application that uses users' contexts acquired by mobile phone. Through our experiences in the application, we clarify whether current mobile phone is enough to acquire users' contexts and to persuade users or not.