Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design decisions in the RideNow project
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Designing and evaluating glanceable peripheral displays
Designing and evaluating glanceable peripheral displays
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Professor Tanda: greener gaming & pervasive play
Proceedings of the 2007 conference on Designing for User eXperiences
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
Mobility detection using everyday GSM traces
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Assessing demand for intelligibility in context-aware applications
Proceedings of the 11th international conference on Ubiquitous computing
It's not all about "Green": energy use in low-income communities
Proceedings of the 11th international conference on Ubiquitous computing
Using mobile phones to determine transportation modes
ACM Transactions on Sensor Networks (TOSN)
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward an ecological sensibility: tools for evaluating sustainable HCI
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Asthmon: empowering asthmatic children's self-management with a virtual pet
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Participatory design for sustainable campus living
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The effect of eco-driving system towards sustainable driving behavior
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design and evaluation guidelines for mental health technologies
Interacting with Computers
GreenGPS: a participatory sensing fuel-efficient maps application
Proceedings of the 8th international conference on Mobile systems, applications, and services
Nudge & influence through mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Toolkit to support intelligibility in context-aware applications
Proceedings of the 12th ACM international conference on Ubiquitous computing
AndWellness: an open mobile system for activity and experience sampling
WH '10 Wireless Health 2010
Platform for ambulatory assessment of psycho-physiological signals and online data capture
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PINC: persuasion, influence, nudge & coercion through mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Pervasive negabehavior games for environmental sustainability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
iDetective: a persuasive application to motivate healthier behavior using smart phone
Proceedings of the 2011 ACM Symposium on Applied Computing
Anatomy of automatic mobile carbon footprint calculator
GPC'11 Proceedings of the 6th international conference on Advances in grid and pervasive computing
How smart is your smartcard?: measuring travel behaviours, perceptions, and incentives
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the 13th international conference on Ubiquitous computing
Understanding my data, myself: supporting self-reflection with ubicomp technologies
Proceedings of the 13th international conference on Ubiquitous computing
Providing generic context for mobile games on phones
CONTEXT'11 Proceedings of the 7th international and interdisciplinary conference on Modeling and using context
Workshop on NExt-generation applications of smartphones (NEAT)
Proceedings of the ACM international conference companion on Object oriented programming systems languages and applications companion
Saving is fun: designing a persuasive game for power conservation
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A location-based multiplayer mobile game to encourage pro-environmental behaviours
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
International Journal of Human-Computer Studies
Designing for persuasion: toward ambient eco-visualization for awareness
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Generating directions for persuasive technology design with the inspiration card workshop
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Transportation modes identification from mobile phone data using probabilistic models
ADMA'11 Proceedings of the 7th international conference on Advanced Data Mining and Applications - Volume Part II
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing the ambivalent socialiser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 27th Annual ACM Symposium on Applied Computing
The design of a hardware-software platform for long-term energy eco-feedback research
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Considerations for computerized in situ data collection platforms
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Citadel: a community platform for archiving travel data
Proceedings of the 6th ACM workshop on Next generation mobile computing for dynamic personalised travel planning
Inspiring the design of longer-lived electronics through an understanding of personal attachment
Proceedings of the Designing Interactive Systems Conference
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Early experiences with participation in persuasive technology design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Persuasion and reflective learning: closing the feedback loop
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Understanding how trace segmentation impacts transportation mode detection
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Eco-driving incentives in the North American market
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the Third International Workshop on Sensing Applications on Mobile Phones
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Sustainable information practice: An ethnographic investigation
Journal of the American Society for Information Science and Technology
Personalised eco-feedback as a design technique for motivating energy saving behaviour at home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Tripzoom: an app to improve your mobility behavior
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 24th Australian Computer-Human Interaction Conference
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
RFID-enabled carbon offsetting and trading
Pervasive and Mobile Computing
Proceedings of the 2013 international conference on Intelligent user interfaces
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
Deep conservation in urban India and its implications for the design of conservation technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A phone-based support system to assist alcohol recovery
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Designing motivational features for sustainable urban mobility
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Sensing fork: eating behavior detection utensil and mobile persuasive game
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Using crowdsourcing to support pro-environmental community activism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spotz: a location-based approach to self-awareness
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Sustainability in the workplace: nine intervention techniques for behavior change
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Proceedings of the fourth international conference on Future energy systems
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Fine-grained sharing of sensed physical activity: a value sensitive approach
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Contextual dissonance: design bias in sensor-based experience sampling methods
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Digital interventions for sustainable urban mobility: a pilot study
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
MatkaHupi: a persuasive mobile application for sustainable mobility
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Are change strategies affecting users' transportation choices?
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
On heterogeneity in mobile sensing applications aiming at representative data collection
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Social drive: a crowdsourcing-based vehicular social networking system for green transportation
Proceedings of the third ACM international symposium on Design and analysis of intelligent vehicular networks and applications
Accelerometer-based transportation mode detection on smartphones
Proceedings of the 11th ACM Conference on Embedded Networked Sensor Systems
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Personal informatics in chronic illness management
Proceedings of Graphics Interface 2013
Sustainable HCI for grassroots urban food-growing communities
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Pervasive and Mobile Computing
CarbonCulture at DECC: digital engagement for sustainability at work
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Personal and Ubiquitous Computing
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The greatest contributor of CO2 emissions in the average American household is personal transportation. Because transportation is inherently a mobile activity, mobile devices are well suited to sense and provide feedback about these activities. In this paper, we explore the use of personal ambient displays on mobile phones to give users feedback about sensed and self-reported transportation behaviors. We first present results from a set of formative studies exploring our respondents' existing transportation routines, willingness to engage in and maintain green transportation behavior, and reactions to early mobile phone "green" application design concepts. We then describe the results of a 3-week field study (N=13) of the UbiGreen Transportation Display prototype, a mobile phone application that semi-automatically senses and reveals information about transportation behavior. Our contributions include a working system for semi-automatically tracking transit activity, a visual design capable of engaging users in the goal of increasing green transportation, and the results of our studies, which have implications for the design of future green applications.